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use na::{Unit, UnitQuaternion};
use crate::aliases::{Qua, TVec3};
use crate::RealNumber;
pub fn quat_exp<T: RealNumber>(q: &Qua<T>) -> Qua<T> {
q.exp()
}
pub fn quat_log<T: RealNumber>(q: &Qua<T>) -> Qua<T> {
q.ln()
}
pub fn quat_pow<T: RealNumber>(q: &Qua<T>, y: T) -> Qua<T> {
q.powf(y)
}
pub fn quat_rotate<T: RealNumber>(q: &Qua<T>, angle: T, axis: &TVec3<T>) -> Qua<T> {
q * UnitQuaternion::from_axis_angle(&Unit::new_normalize(*axis), angle).into_inner()
}