Expand description
For each matrix or vector component x
if x >= 0
; otherwise, it returns -x
.
let vec = glm::vec3(-1.0, 0.0, 2.0);
assert_eq!(glm::vec3(1.0, 0.0, 2.0), glm::abs(&vec));
let mat = glm::mat2(-0.0, 1.0, -3.0, 2.0);
assert_eq!(glm::mat2(0.0, 1.0, 3.0, 2.0), glm::abs(&mat));