Function nalgebra_glm::rotate [−][src]
pub fn rotate<N: Real>(m: &TMat4<N>, angle: N, axis: &TVec3<N>) -> TMat4<N>
Builds a rotation 4 * 4 matrix created from an axis vector and an angle and right-multiply it to m
.
Parameters
m
− Input matrix multiplied by this rotation matrix.angle
− Rotation angle expressed in radians.axis
− Rotation axis, recommended to be normalized.