Struct naia_client::NaiaClient[][src]

pub struct NaiaClient<T: EventType, U: ActorType> { /* fields omitted */ }

Client can send/receive events to/from a server, and has a pool of in-scope actors that are synced with the server

Implementations

impl<T: EventType, U: ActorType> NaiaClient<T, U>[src]

pub fn new(
    server_address: SocketAddr,
    manifest: Manifest<T, U>,
    client_config: Option<ClientConfig>,
    shared_config: SharedConfig,
    auth: Option<T>
) -> Self
[src]

Create a new client, given the server’s address, a shared manifest, an optional Config, and an optional Authentication event

pub fn receive(&mut self) -> Option<Result<ClientEvent<T>, NaiaClientError>>[src]

Must call this regularly (preferably at the beginning of every draw frame), in a loop until it returns None. Retrieves incoming events/updates, and performs updates to maintain the connection.

pub fn send_event(&mut self, event: &impl Event<T>)[src]

Queues up an Event to be sent to the Server

pub fn send_command(&mut self, pawn_key: LocalActorKey, command: &impl Event<T>)[src]

Queues up an Command to be sent to the Server

pub fn server_address(&self) -> SocketAddr[src]

Get the address currently associated with the Server

pub fn has_connection(&self) -> bool[src]

Return whether or not a connection has been established with the Server

pub fn get_actor(&mut self, key: &LocalActorKey) -> Option<&U>[src]

Get a reference to an Actor currently in scope for the Client, given that Actor’s Key

pub fn actor_keys(&self) -> Option<Vec<LocalActorKey>>[src]

Return an iterator to the collection of keys to all actors tracked by the Client

pub fn get_pawn(&mut self, key: &LocalActorKey) -> Option<&U>[src]

Get a reference to a Pawn

pub fn get_pawn_mut(&mut self, key: &LocalActorKey) -> Option<&U>[src]

Get a reference to a Pawn, used for setting it’s state

pub fn pawn_keys(&self) -> Option<Vec<LocalActorKey>>[src]

Return an iterator to the collection of keys to all Pawns tracked by the Client

pub fn get_rtt(&self) -> f32[src]

Gets the average Round Trip Time measured to the Server

pub fn get_jitter(&self) -> f32[src]

Gets the average Jitter measured in connection to the Server

pub fn get_client_tick(&self) -> u16[src]

Gets the current tick of the Client

pub fn get_server_tick(&self) -> u16[src]

Gets the last received tick from the Server

Trait Implementations

impl<T: Debug + EventType, U: Debug + ActorType> Debug for NaiaClient<T, U>[src]

Auto Trait Implementations

impl<T, U> !RefUnwindSafe for NaiaClient<T, U>

impl<T, U> !Send for NaiaClient<T, U>

impl<T, U> !Sync for NaiaClient<T, U>

impl<T, U> Unpin for NaiaClient<T, U> where
    T: Unpin,
    U: Unpin

impl<T, U> !UnwindSafe for NaiaClient<T, U>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,