Struct n5::VecDataBlock [] [src]

pub struct VecDataBlock<T> { /* fields omitted */ }

Methods

impl<T> VecDataBlock<T>
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Trait Implementations

impl ReadableDataBlock for VecDataBlock<u16>
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Unlike Java N5, read the stream directly into the block data instead of creating a copied byte buffer. Read more

impl WriteableDataBlock for VecDataBlock<u16>
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impl ReadableDataBlock for VecDataBlock<u32>
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Unlike Java N5, read the stream directly into the block data instead of creating a copied byte buffer. Read more

impl WriteableDataBlock for VecDataBlock<u32>
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impl ReadableDataBlock for VecDataBlock<u64>
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Unlike Java N5, read the stream directly into the block data instead of creating a copied byte buffer. Read more

impl WriteableDataBlock for VecDataBlock<u64>
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impl ReadableDataBlock for VecDataBlock<i16>
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Unlike Java N5, read the stream directly into the block data instead of creating a copied byte buffer. Read more

impl WriteableDataBlock for VecDataBlock<i16>
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impl ReadableDataBlock for VecDataBlock<i32>
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Unlike Java N5, read the stream directly into the block data instead of creating a copied byte buffer. Read more

impl WriteableDataBlock for VecDataBlock<i32>
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impl ReadableDataBlock for VecDataBlock<i64>
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Unlike Java N5, read the stream directly into the block data instead of creating a copied byte buffer. Read more

impl WriteableDataBlock for VecDataBlock<i64>
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impl ReadableDataBlock for VecDataBlock<f32>
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Unlike Java N5, read the stream directly into the block data instead of creating a copied byte buffer. Read more

impl WriteableDataBlock for VecDataBlock<f32>
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impl ReadableDataBlock for VecDataBlock<f64>
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Unlike Java N5, read the stream directly into the block data instead of creating a copied byte buffer. Read more

impl WriteableDataBlock for VecDataBlock<f64>
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impl ReadableDataBlock for VecDataBlock<u8>
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Unlike Java N5, read the stream directly into the block data instead of creating a copied byte buffer. Read more

impl WriteableDataBlock for VecDataBlock<u8>
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impl ReadableDataBlock for VecDataBlock<i8>
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Unlike Java N5, read the stream directly into the block data instead of creating a copied byte buffer. Read more

impl WriteableDataBlock for VecDataBlock<i8>
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impl<T> DataBlock<Vec<T>> for VecDataBlock<T> where
    VecDataBlock<T>: ReadableDataBlock + WriteableDataBlock
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