[−][src]Enum rusoto_gamelift::CreateGameSessionError
Errors returned by CreateGameSession
Variants
Conflict(String)
The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.
FleetCapacityExceeded(String)
The specified fleet has no available instances to fulfill a CreateGameSession
request. Clients can retry such requests immediately or after a waiting period.
IdempotentParameterMismatch(String)
A game session with this custom ID string already exists in this fleet. Resolve this conflict before retrying this request.
InternalService(String)
The service encountered an unrecoverable internal failure while processing the request. Clients can retry such requests immediately or after a waiting period.
InvalidFleetStatus(String)
The requested operation would cause a conflict with the current state of a resource associated with the request and/or the fleet. Resolve the conflict before retrying.
InvalidRequest(String)
One or more parameter values in the request are invalid. Correct the invalid parameter values before retrying.
LimitExceeded(String)
The requested operation would cause the resource to exceed the allowed service limit. Resolve the issue before retrying.
NotFound(String)
A service resource associated with the request could not be found. Clients should not retry such requests.
TerminalRoutingStrategy(String)
The service is unable to resolve the routing for a particular alias because it has a terminal RoutingStrategy associated with it. The message returned in this exception is the message defined in the routing strategy itself. Such requests should only be retried if the routing strategy for the specified alias is modified.
The client failed authentication. Clients should not retry such requests.
Implementations
impl CreateGameSessionError
[src]
pub fn from_response(
res: BufferedHttpResponse
) -> RusotoError<CreateGameSessionError>
[src]
res: BufferedHttpResponse
) -> RusotoError<CreateGameSessionError>
Trait Implementations
impl Debug for CreateGameSessionError
[src]
impl Display for CreateGameSessionError
[src]
impl Error for CreateGameSessionError
[src]
pub fn source(&self) -> Option<&(dyn Error + 'static)>
1.30.0[src]
pub fn backtrace(&self) -> Option<&Backtrace>
[src]
pub fn description(&self) -> &str
1.0.0[src]
pub fn cause(&self) -> Option<&dyn Error>
1.0.0[src]
impl PartialEq<CreateGameSessionError> for CreateGameSessionError
[src]
pub fn eq(&self, other: &CreateGameSessionError) -> bool
[src]
pub fn ne(&self, other: &CreateGameSessionError) -> bool
[src]
impl StructuralPartialEq for CreateGameSessionError
[src]
Auto Trait Implementations
impl RefUnwindSafe for CreateGameSessionError
[src]
impl Send for CreateGameSessionError
[src]
impl Sync for CreateGameSessionError
[src]
impl Unpin for CreateGameSessionError
[src]
impl UnwindSafe for CreateGameSessionError
[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToString for T where
T: Display + ?Sized,
[src]
T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,