[]Struct myopic_brain::BitBoard

pub struct BitBoard(pub u64);

A bitboard is a value type wrapping a 64 bit integer which represents a set of squares on a chess board. Each bit is mapped to a particular square on the board, 0 -> H1, 1 -> G1,..., 8 -> H2,..., 63 -> A8. For example if we know a piece to reside on a particular square we can use a bitboard to to capture the available moves for that piece.

Implementations

impl BitBoard

pub fn contains(self, square: Square) -> bool

Check if this bitboard contains a particular square.

pub fn subsumes(self, other: BitBoard) -> bool

Check if this set is a superset of the other.

pub fn is_empty(self) -> bool

Check if this bitboard is empty, i.e contains no squares.

pub fn is_populated(self) -> bool

Check if this bitboard contains at least one square.

pub fn intersects(self, other: BitBoard) -> bool

Check if the intersection of this bitboard and the other is non-empty.

pub fn size(self) -> usize

Computes the number of squares in this bitboard using the popcount algorithm.

pub fn iter(self) -> impl Iterator<Item = Square>

pub fn first(self) -> Option<Square>

Finds the first square in this set if it is non-empty.

pub fn least_set_bit(self) -> BitBoard

Returns a bitboard with the least set bit of this bitboard or nothing if this bitboard is empty.

pub fn cord(source: Square, target: Square) -> BitBoard

Computes the 'cord' between two squares. Imagine a queen sat on the source square on and empty board. If the queen can move to the target square then this method returns the set of squares which the queen slides along to get to this target square (inclusive of both ends) otherwise the empty bitboard is returned.

pub const EMPTY: BitBoard

The empty bitboard (set of no squares).

pub const ALL: BitBoard

The complete bitboard (set of all squares).

pub const RANKS: [BitBoard; 8]

Array of bitboards represented the eight ranks, ordered 1 to 8.

pub const FILES: [BitBoard; 8]

Array of bitboards represented the eight files, ordered H to A.

Trait Implementations

impl BitAnd<BitBoard> for BitBoard

type Output = BitBoard

The resulting type after applying the & operator.

impl BitAnd<BitBoard> for Square

type Output = BitBoard

The resulting type after applying the & operator.

impl BitAnd<Square> for BitBoard

type Output = BitBoard

The resulting type after applying the & operator.

impl BitOr<BitBoard> for Square

type Output = BitBoard

The resulting type after applying the | operator.

impl BitOr<BitBoard> for BitBoard

type Output = BitBoard

The resulting type after applying the | operator.

impl BitOr<Square> for BitBoard

type Output = BitBoard

The resulting type after applying the | operator.

impl BitOrAssign<BitBoard> for BitBoard

impl BitOrAssign<Square> for BitBoard

impl BitXor<BitBoard> for BitBoard

type Output = BitBoard

The resulting type after applying the ^ operator.

impl BitXor<Square> for BitBoard

type Output = BitBoard

The resulting type after applying the ^ operator.

impl BitXorAssign<BitBoard> for BitBoard

impl BitXorAssign<Square> for BitBoard

impl Clone for BitBoard

impl Copy for BitBoard

impl Debug for BitBoard

impl Display for BitBoard

impl Eq for BitBoard

impl FromIterator<BitBoard> for BitBoard

We can collect an iterator of bitboards into a single bitboard under the logical OR binary operator on sets.

impl FromIterator<Square> for BitBoard

A set of squares can be built from an iterator traversing squares.

impl Hash for BitBoard

impl IntoIterator for BitBoard

A bitboard is a set of squares and is therefore iterable.

type Item = Square

The type of the elements being iterated over.

type IntoIter = BitBoardIterator

Which kind of iterator are we turning this into?

impl Not for BitBoard

type Output = BitBoard

The resulting type after applying the ! operator.

impl Ord for BitBoard

impl PartialEq<BitBoard> for BitBoard

impl PartialOrd<BitBoard> for BitBoard

impl Reflectable for BitBoard

impl Shl<u8> for BitBoard

type Output = BitBoard

The resulting type after applying the << operator.

impl Shr<u8> for BitBoard

Operator implementations for bitboards which all use the underlying u64 value.

type Output = BitBoard

The resulting type after applying the >> operator.

impl StructuralEq for BitBoard

impl StructuralPartialEq for BitBoard

impl Sub<BitBoard> for BitBoard

type Output = BitBoard

The resulting type after applying the - operator.

impl Sub<BitBoard> for Square

type Output = BitBoard

The resulting type after applying the - operator.

impl Sub<Square> for BitBoard

type Output = BitBoard

The resulting type after applying the - operator.

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.