[][src]Struct mvt::Layer

pub struct Layer { /* fields omitted */ }

A layer is a set of related features in a tile.

Example

use mvt::Tile;

let mut tile = Tile::new(4096);
let layer = tile.create_layer("First Layer");
// ...
// set up the layer
// ...

Implementations

impl Layer[src]

pub fn name(&self) -> &str[src]

Get the layer name.

pub fn num_features(&self) -> usize[src]

Get number of features (count).

pub fn into_feature(self, geom_data: GeomData) -> Feature[src]

Create a new feature, giving it ownership of the layer.

  • geom_data Geometry data (consumed by this method).

Trait Implementations

impl Default for Layer[src]

Auto Trait Implementations

impl RefUnwindSafe for Layer

impl Send for Layer

impl Sync for Layer

impl Unpin for Layer

impl UnwindSafe for Layer

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.