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use std::iter::IntoIterator; use std::ops::Add; use std::ops::AddAssign; use std::ops::Sub; use std::ops::SubAssign; use crate::num::FromClamped; use crate::num::Num; use crate::num::NumTuple; use crate::geom::Point; use crate::geom::Size; mod rect_iterator; pub use self::rect_iterator::RectIterator; #[derive(Copy, Clone, Debug)] pub struct Rect<N: Num = f32>(pub Point<N>, pub Size<N>); impl<N: Num> Rect<N> { pub fn new_from_raw(bottom_left_x: N, bottom_left_y: N, width: N, height: N) -> Self { Self::new(Point(bottom_left_x, bottom_left_y), Size(width, height)) } pub fn new(bottom_left: Point<N>, size: Size<N>) -> Self { Self(bottom_left, size) } pub fn move_xy(&mut self, xy: Point<N>) { self.0 += xy; } pub fn move_x(&mut self, x: N) { self.0.move_x(x); } pub fn move_y(&mut self, y: N) { self.0.move_y(y); } pub fn width(&self) -> N { self.size().width() } pub fn height(&self) -> N { self.size().height() } pub fn area(&self) -> N { self.size().area() } pub fn size(&self) -> Size<N> { self.1 } pub fn bottom_left(&self) -> Point<N> { self.0 } pub fn top_y(&self) -> N { self.bottom_left().y() + self.size().height() } pub fn bottom_y(&self) -> N { self.bottom_left().y() } pub fn left_x(&self) -> N { self.bottom_left().x() } pub fn right_x(&self) -> N { self.bottom_left().x() + self.size().width() } pub fn top_right(&self) -> Point<N> { self.bottom_left() + self.size() } pub fn centre(&self) -> Point<N> { self.bottom_left() + self.size().half() } pub fn set_bottom_left(&mut self, xy: Point<N>) { self.0 = xy } pub fn set_centre(&mut self, xy: Point<N>) { self.0 = xy - self.size().half() } pub fn overlaps(&self, other: Self) -> bool { let bottom_left_a = self.bottom_left(); let bottom_left_b = other.bottom_left(); let top_right_a = self.top_right(); let top_right_b = other.top_right(); if top_right_b.x() < bottom_left_a.x() { return false; } if top_right_b.y() < bottom_left_a.y() { return false; } if top_right_a.x() < bottom_left_b.x() { return false; } if top_right_a.y() < bottom_left_b.y() { return false; } true } pub fn contains(&self, point: Point<N>) -> bool { let bottom_left = self.bottom_left(); let top_right = self.top_right(); if point.x() < bottom_left.x() { return false; } if point.y() < bottom_left.y() { return false; } if top_right.x() < point.x() { return false; } if top_right.y() < point.y() { return false; } true } pub fn intersect(&self, other: Self) -> Option<Self> { if !self.overlaps(other) { return None; } let new_bottom_left = self.bottom_left().max(other.bottom_left()); let new_top_right = self.top_right().min(other.top_right()); let new_size = new_bottom_left.distance_to(new_top_right); let new_rect = Rect(new_bottom_left, new_size); Some(new_rect) } pub fn combine(&self, other: Self) -> Self { let min_xy = self.bottom_left().min(other.bottom_left()); let max_xy = self.top_right().max(other.top_right()); min_xy.rect_to(max_xy) } pub fn get_scale_diff(&self, other: Self) -> Size<N> { self.size().get_scale_diff(other.size()) } } impl<N: Num> Rect<N> { pub fn to_clamped<T: Num + FromClamped<N>>(&self) -> Rect<T> { Rect(self.bottom_left().to_clamped(), self.size().to_clamped()) } pub fn to<T: Num + From<N>>(&self) -> Rect<T> { Rect(self.bottom_left().to(), self.size().to()) } } impl<N: Num> Add<Point<N>> for Rect<N> { type Output = Self; fn add(self, other: Point<N>) -> Self { Rect(self.bottom_left() + other, self.size()) } } impl<N: Num> AddAssign<Point<N>> for Rect<N> { fn add_assign(&mut self, other: Point<N>) { self.0 += other; } } impl<N: Num> Add<Size<N>> for Rect<N> { type Output = Self; fn add(self, other: Size<N>) -> Self { Rect(self.bottom_left(), self.size() + other) } } impl<N: Num> AddAssign<Size<N>> for Rect<N> { fn add_assign(&mut self, other: Size<N>) { self.1 += other; } } impl<N: Num> Sub<Point<N>> for Rect<N> { type Output = Self; fn sub(self, other: Point<N>) -> Self { Rect(self.bottom_left() - other, self.size()) } } impl<N: Num> SubAssign<Point<N>> for Rect<N> { fn sub_assign(&mut self, other: Point<N>) { self.0 -= other; } } impl<N: Num> Sub<Size<N>> for Rect<N> { type Output = Self; fn sub(self, other: Size<N>) -> Self { Rect(self.bottom_left(), self.size() - other) } } impl<N: Num> SubAssign<Size<N>> for Rect<N> { fn sub_assign(&mut self, other: Size<N>) { self.1 -= other; } } impl<N: Num> PartialEq for Rect<N> { fn eq(&self, other: &Self) -> bool { self.0 == other.0 && self.1 == other.1 } } impl<N: Num> IntoIterator for Rect<N> { type Item = Point<N>; type IntoIter = RectIterator<N>; fn into_iter(self) -> Self::IntoIter { RectIterator::new(self) } } #[cfg(test)] mod overlaps { use super::*; #[test] fn rect_overlap_outside_left() { let a = Rect(Point(20, 0), Size(10, 10)); let b = Rect(Point(0, 0), Size(10, 10)); assert_eq!(a.overlaps(b), false); } #[test] fn rect_overlap_outside_right() { let a = Rect(Point(0, 0), Size(10, 10)); let b = Rect(Point(20, 0), Size(10, 10)); assert_eq!(a.overlaps(b), false); } #[test] fn rect_overlap_inside_left() { let a = Rect(Point(0, 0), Size(10, 10)); let b = Rect(Point(-5, 0), Size(10, 10)); assert_eq!(a.overlaps(b), true); } #[test] fn rect_overlap_inside_left_above() { let a = Rect(Point(0, 0), Size(10, 10)); let b = Rect(Point(-5, 5), Size(10, 10)); assert_eq!(a.overlaps(b), true); } #[test] fn rect_overlap_inside_right_below() { let a = Rect(Point(0, 0), Size(10, 10)); let b = Rect(Point(5, -5), Size(10, 10)); assert_eq!(a.overlaps(b), true); } #[test] fn rect_overlap_inside() { let a = Rect(Point(0, 0), Size(10, 10)); let b = Rect(Point(3, 3), Size(6, 6)); assert_eq!(a.overlaps(b), true); } }