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//! patch module
//use crate::node::Text;
use crate::{Attribute, Node};
use std::fmt::Debug;
pub use tree_path::TreePath;
mod tree_path;
/// A Patch encodes an operation that modifies a real DOM element or native UI element
///
/// To update the real DOM that a user sees you'll want to first diff your
/// old virtual dom and new virtual dom.
///
/// This diff operation will generate `Vec<Patch>` with zero or more patches that, when
/// applied to your real DOM, will make your real DOM look like your new virtual dom.
///
/// Each of the Patch contains `TreePath` which contains an array of indexes for each node
/// that we need to traverse to get the target element.
///
/// Consider the following html:
///
/// ```html
/// <body>
/// <main>
/// <input type="text"/>
/// <img src="pic.jpg"/>
/// </main>
/// <footer>
/// <a>Link</a>
/// <nav/>
/// </footer>
/// </body>
/// ```
/// The corresponding DOM tree would be
/// ```bob
/// .─.
/// ( 0 ) <body>
/// `-'
/// / \
/// / \
/// / \
/// ▼ ▼
/// <main> .─. .─. <footer>
/// ( 0 ) ( 1 )
/// `-' `-'
/// / \ | \ '.
/// / \ | \ '.
/// ▼ ▼ | \ '.
/// .─. .─. ▼ ▼ ▼
/// ( 0 ) ( 1 ) .─. .─. .─.
/// `─' `─' ( 0 ) ( 1 ) ( 2 )
/// <input> <img> `─' `─' `─'
/// <a> <Text> <nav>
/// ```
/// To traverse to the `<nav>` element we follow the TreePath([0,1,2]).
/// 0 - is the root element which is always zero.
/// 1 - is the `footer` element since it is the 2nd element of the body.
/// 2 - is the `nav` element since it is the 3rd node in the `footer` element.
#[derive(Clone, Debug, PartialEq)]
pub enum Patch<'a, NS, TAG, LEAF, ATT, VAL>
where
NS: PartialEq + Clone + Debug,
TAG: PartialEq + Debug,
LEAF: PartialEq + Clone + Debug,
ATT: PartialEq + Clone + Debug,
VAL: PartialEq + Clone + Debug,
{
/// insert the nodes before the node at patch_path
InsertBeforeNode {
/// the tag of the node at patch_path
tag: Option<&'a TAG>,
/// the path to traverse to get to the target element
/// of which our nodes will be inserted before it.
patch_path: TreePath,
/// the nodes to be inserted before patch_path
nodes: Vec<&'a Node<NS, TAG, LEAF, ATT, VAL>>,
},
/// insert the nodes after the node at patch_path
InsertAfterNode {
/// the tag of the node at patch_path
tag: Option<&'a TAG>,
/// the path to traverse to get to the target element
/// of which our nodes will be inserted after it.
patch_path: TreePath,
/// the nodes to be inserted after the patch_path
nodes: Vec<&'a Node<NS, TAG, LEAF, ATT, VAL>>,
},
/// Append a vector of child nodes to a parent node id at patch_path
AppendChildren {
/// the tag of the node we are appending the children into
tag: &'a TAG,
/// index of the node we are going to append the children into
patch_path: TreePath,
/// children nodes to be appended and their corresponding new_node_idx
children: Vec<&'a Node<NS, TAG, LEAF, ATT, VAL>>,
},
/// remove node
RemoveNode {
/// The tag of the node that is to be removed.
/// This is only used for additional check where are removing the correct node.
tag: Option<&'a TAG>,
/// the node_idx of the node to be removed
patch_path: TreePath,
},
/// ReplaceNode a node with another node. This typically happens when a node's tag changes.
/// ex: <div> becomes <span>
ReplaceNode {
/// The tag of the node we are going to replace.
/// This is only used for additional checking that we are removing the correct node.
tag: Option<&'a TAG>,
/// the traversal path of the node we are going to replace
patch_path: TreePath,
/// the node that will replace the target node
replacement: &'a Node<NS, TAG, LEAF, ATT, VAL>,
},
/// Add attributes that the new node has that the old node does not
/// Note: the attributes is not a reference since attributes of same
/// name are merged to produce a new unify attribute
AddAttributes {
/// node tag
/// use for verifying that the we are patching the correct node which
/// should match the same tag
tag: &'a TAG,
/// the path to traverse to get to the target lement of which we add the attributes.
patch_path: TreePath,
/// the attributes to be patched into the target node
attrs: Vec<&'a Attribute<NS, ATT, VAL>>,
},
/// Remove attributes that the old node had that the new node doesn't
RemoveAttributes {
/// The tag of the node we are removing the attributes from.
/// This is only used for additional check that we are patching the correct node
tag: &'a TAG,
/// the path to traverse to get to the target lement of which we remove the attributes
patch_path: TreePath,
/// attributes that are to be removed from this target node
attrs: Vec<&'a Attribute<NS, ATT, VAL>>,
},
}
impl<'a, NS, TAG, LEAF, ATT, VAL> Patch<'a, NS, TAG, LEAF, ATT, VAL>
where
NS: PartialEq + Clone + Debug,
TAG: PartialEq + Debug,
LEAF: PartialEq + Clone + Debug,
ATT: PartialEq + Clone + Debug,
VAL: PartialEq + Clone + Debug,
{
/// return the path to traverse for this patch to get to the target Node
pub fn path(&self) -> &TreePath {
match self {
Patch::InsertBeforeNode { patch_path, .. } => &patch_path,
Patch::InsertAfterNode { patch_path, .. } => &patch_path,
Patch::AppendChildren { patch_path, .. } => &patch_path,
Patch::RemoveNode { patch_path, .. } => &patch_path,
Patch::ReplaceNode { patch_path, .. } => &patch_path,
Patch::AddAttributes { patch_path, .. } => &patch_path,
Patch::RemoveAttributes { patch_path, .. } => &patch_path,
}
}
/// return the tag of this patch
pub fn tag(&self) -> Option<&TAG> {
match self {
Patch::InsertBeforeNode { tag, .. } => *tag,
Patch::InsertAfterNode { tag, .. } => *tag,
Patch::AppendChildren { tag, .. } => Some(tag),
Patch::RemoveNode { tag, .. } => *tag,
Patch::ReplaceNode { tag, .. } => *tag,
Patch::AddAttributes { tag, .. } => Some(tag),
Patch::RemoveAttributes { tag, .. } => Some(tag),
}
}
///TODO: remove this one
/// create an InsertNode patch
pub fn insert_node(
tag: Option<&'a TAG>,
patch_path: TreePath,
node: &'a Node<NS, TAG, LEAF, ATT, VAL>,
) -> Patch<'a, NS, TAG, LEAF, ATT, VAL> {
Patch::InsertBeforeNode {
tag,
patch_path,
nodes: vec![node],
}
}
/// create an InsertBeforeNode patch
pub fn insert_before_node(
tag: Option<&'a TAG>,
patch_path: TreePath,
nodes: Vec<&'a Node<NS, TAG, LEAF, ATT, VAL>>,
) -> Patch<'a, NS, TAG, LEAF, ATT, VAL> {
Patch::InsertBeforeNode {
tag,
patch_path,
nodes,
}
}
/// create an InsertAfterNode patch
pub fn insert_after_node(
tag: Option<&'a TAG>,
patch_path: TreePath,
nodes: Vec<&'a Node<NS, TAG, LEAF, ATT, VAL>>,
) -> Patch<'a, NS, TAG, LEAF, ATT, VAL> {
Patch::InsertAfterNode {
tag,
patch_path,
nodes,
}
}
/// create a patch where we add children to the target node
pub fn append_children(
tag: &'a TAG,
patch_path: TreePath,
children: Vec<&'a Node<NS, TAG, LEAF, ATT, VAL>>,
) -> Patch<'a, NS, TAG, LEAF, ATT, VAL> {
Patch::AppendChildren {
tag,
patch_path,
children,
}
}
/// create a patch where the target element that can be traverse
/// using the patch path will be remove
pub fn remove_node(
tag: Option<&'a TAG>,
patch_path: TreePath,
) -> Patch<'a, NS, TAG, LEAF, ATT, VAL> {
Patch::RemoveNode { tag, patch_path }
}
/// create a patch where a node is replaced by the `replacement` node.
/// The target node to be replace is traverse using the `patch_path`
pub fn replace_node(
tag: Option<&'a TAG>,
patch_path: TreePath,
replacement: &'a Node<NS, TAG, LEAF, ATT, VAL>,
) -> Patch<'a, NS, TAG, LEAF, ATT, VAL> {
Patch::ReplaceNode {
tag,
patch_path,
replacement,
}
}
/// create a patch where a new attribute is added to the target element
pub fn add_attributes(
tag: &'a TAG,
patch_path: TreePath,
attrs: Vec<&'a Attribute<NS, ATT, VAL>>,
) -> Patch<'a, NS, TAG, LEAF, ATT, VAL> {
Patch::AddAttributes {
tag,
patch_path,
attrs,
}
}
/// create patch where it remove attributes of the target element that can be traversed by the
/// patch_path.
pub fn remove_attributes(
tag: &'a TAG,
patch_path: TreePath,
attrs: Vec<&'a Attribute<NS, ATT, VAL>>,
) -> Patch<'a, NS, TAG, LEAF, ATT, VAL> {
Patch::RemoveAttributes {
tag,
patch_path,
attrs,
}
}
}