[][src]Struct motion_planning::vec::Vec3d

pub struct Vec3d<V>(pub V, pub V, pub V);

Implementations

impl<V> Vec3d<V> where
    V: Add<V, Output = V> + Copy + Mul<V, Output = V>, 
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pub fn dot(&self, other: &Vec3d<V>) -> V[src]

Trait Implementations

impl<T: Add<T>> Add<Vec3d<T>> for Vec3d<T> where
    T: From<<T as Add>::Output>, 
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type Output = Self

The resulting type after applying the + operator.

impl<V: Clone> Clone for Vec3d<V>[src]

impl<V: Copy> Copy for Vec3d<V>[src]

impl<V: Debug> Debug for Vec3d<V>[src]

impl<V> Display for Vec3d<V> where
    V: Display
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impl<T, V> Mul<T> for Vec3d<V> where
    T: Copy + From<V> + Mul<T, Output = T>, 
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type Output = Vec3d<T>

The resulting type after applying the * operator.

impl<V> Neg for Vec3d<V> where
    V: From<V> + Neg<Output = V>, 
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type Output = Self

The resulting type after applying the - operator.

impl<V: PartialEq> PartialEq<Vec3d<V>> for Vec3d<V>[src]

impl<V> StructuralPartialEq for Vec3d<V>[src]

Auto Trait Implementations

impl<V> RefUnwindSafe for Vec3d<V> where
    V: RefUnwindSafe

impl<V> Send for Vec3d<V> where
    V: Send

impl<V> Sync for Vec3d<V> where
    V: Sync

impl<V> Unpin for Vec3d<V> where
    V: Unpin

impl<V> UnwindSafe for Vec3d<V> where
    V: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.