pub struct Texture {
    pub width: u32,
    pub height: u32,
    pub slot: u32,
    /* private fields */
}
Expand description

A Texture stores an Image that can be used while rendering, or to store data.

Fields

width: u32

Width of the Texture.

height: u32

Height of the Texture.

slot: u32

Slot the Texture will occupy.

Implementations

Create a new Texture using an HtmlImageElement.

Create a new Texture from an HtmlImageElement with an given element ID.

Create a new Texture from an HtmlImageElement with an element ID in the format textureXX where XX is a number.

Create a new Texture using a slice of u8s.

A colored Texture.

Create a single pixel sized Texture with the specified Color32.

A fully-white Texture.

A black and white checkerboard Texture.

A checkerboard Texture with two Color32s.

Trait Implementations

Binds a struct implementing the Bind trait. This is up to the implementation to decide.

Optionally unbinds a struct implementing the Bind trait. This effectively resets the WebGL state.

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Executes the destructor for this type. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.