[][src]Module monstermaker_core::type

Monster types and their interactions with each other.

This module defines Type objects and handles logic pertaining to their interactions with each other.

Types may be added as attributes of many different objects in the ecosystem. Each individual Type should be defined statically to be used throughout the program.

Note that you must escape this module's name to access it. For example, the following must be written to use the Type definition:

use monstermaker_core::r#type::Type;

Structs

Type

A defined type.