Struct mold2d::sprite::AnimatedSprite
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pub struct AnimatedSprite { // some fields omitted }
Represents an animated sprite with multiple frames
Methods
impl AnimatedSprite
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fn with_fps(frames: Vec<Sprite>, fps: f64) -> AnimatedSprite
fn add_time(&mut self, elapsed: f64)
Updates the animated sprite with the elapsed time
Trait Implementations
impl Clone for AnimatedSprite
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fn clone(&self) -> AnimatedSprite
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl Renderable for AnimatedSprite
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fn render(&self, renderer: &mut Renderer, dest: Rect)
Renders the current frame of the animated sprite