Struct mold2d::sprite::AnimatedSprite [] [src]

pub struct AnimatedSprite {
    // some fields omitted
}

Represents an animated sprite with multiple frames

Methods

impl AnimatedSprite
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fn with_fps(frames: Vec<Sprite>, fps: f64) -> AnimatedSprite

fn add_time(&mut self, elapsed: f64)

Updates the animated sprite with the elapsed time

Trait Implementations

impl Clone for AnimatedSprite
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fn clone(&self) -> AnimatedSprite

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Renderable for AnimatedSprite
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fn render(&self, renderer: &mut Renderer, dest: Rect)

Renders the current frame of the animated sprite