#[must_use]
pub struct CallMatch4<Arg0, Arg1, Arg2, Arg3, Res> {
// some fields omitted
}
Methods
impl<Arg0, Arg1, Arg2, Arg3, Res> CallMatch4<Arg0, Arg1, Arg2, Arg3, Res>
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impl<Arg0, Arg1, Arg2, Arg3, Res: 'static> CallMatch4<Arg0, Arg1, Arg2, Arg3, Res>
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fn and_return(self, result: Res) -> Expectation4<Arg0, Arg1, Arg2, Arg3, Res>
fn and_call<F>(self, func: F) -> Expectation4<Arg0, Arg1, Arg2, Arg3, Res> where F: FnOnce(Arg0, Arg1, Arg2, Arg3) -> Res + 'static
impl<Arg0, Arg1, Arg2, Arg3, Res: Clone + 'static> CallMatch4<Arg0, Arg1, Arg2, Arg3, Res>
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fn and_return_clone(self, result: Res) -> Reaction4<Arg0, Arg1, Arg2, Arg3, Res>
fn and_call_clone<F>(self, func: F) -> Reaction4<Arg0, Arg1, Arg2, Arg3, Res> where F: FnMut(Arg0, Arg1, Arg2, Arg3) -> Res + 'static
impl<Arg0, Arg1, Arg2, Arg3, Res: Default + 'static> CallMatch4<Arg0, Arg1, Arg2, Arg3, Res>
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Trait Implementations
impl<Arg0, Arg1, Arg2, Arg3, Res> CallMatch for CallMatch4<Arg0, Arg1, Arg2, Arg3, Res>
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