type VertexIndex: VertexIndex
[src]type TextureIndex: Index
[src]type MaterialIndex: Index
[src]type BoneIndex: Index
[src]type MorphIndex: Index
[src]type RigidbodyIndex: Index
[src]type Vec2: From<[f32; 2]> + Clone + Debug + PartialEq
[src]type Vec3: From<[f32; 3]> + Clone + Debug + PartialEq
[src]type Vec4: From<[f32; 4]> + Clone + Debug + PartialEq
[src]type AdditionalVec4s: FromIterator<Self::Vec4> + Clone + Debug + PartialEq
[src]impl Config for DefaultConfig
[src]type VertexIndex = i32
type TextureIndex = i32
type MaterialIndex = i32
type BoneIndex = i32
type MorphIndex = i32
type RigidbodyIndex = i32
type Vec2 = Vec2<f32>
type Vec3 = Vec3<f32>
type Vec4 = Vec4<f32>
type AdditionalVec4s = ArrayVec<[Self::Vec4; 4]>