//! # High-level bindings to Lua
//!
//! The `mlua` crate provides safe high-level bindings to the [Lua programming language].
//!
//! # The `Lua` object
//!
//! The main type exported by this library is the [`Lua`] struct. In addition to methods for
//! [executing] Lua chunks or [evaluating] Lua expressions, it provides methods for creating Lua
//! values and accessing the table of [globals].
//!
//! # Converting data
//!
//! The [`ToLua`] and [`FromLua`] traits allow conversion from Rust types to Lua values and vice
//! versa. They are implemented for many data structures found in Rust's standard library.
//!
//! For more general conversions, the [`ToLuaMulti`] and [`FromLuaMulti`] traits allow converting
//! between Rust types and *any number* of Lua values.
//!
//! Most code in `mlua` is generic over implementors of those traits, so in most places the normal
//! Rust data structures are accepted without having to write any boilerplate.
//!
//! # Custom Userdata
//!
//! The [`UserData`] trait can be implemented by user-defined types to make them available to Lua.
//! Methods and operators to be used from Lua can be added using the [`UserDataMethods`] API.
//! Fields are supported using the [`UserDataFields`] API.
//!
//! # Serde support
//!
//! The [`LuaSerdeExt`] trait implemented for [`Lua`] allows conversion from Rust types to Lua values
//! and vice versa using serde. Any user defined data type that implements [`serde::Serialize`] or
//! [`serde::Deserialize`] can be converted.
//! For convenience, additional functionality to handle `NULL` values and arrays is provided.
//!
//! The [`Value`] enum implements [`serde::Serialize`] trait to support serializing Lua values
//! (including [`UserData`]) into Rust values.
//!
//! Requires `feature = "serialize"`.
//!
//! # Async/await support
//!
//! The [`create_async_function`] allows creating non-blocking functions that returns [`Future`].
//! Lua code with async capabilities can be executed by [`call_async`] family of functions or polling
//! [`AsyncThread`] using any runtime (eg. Tokio).
//!
//! Requires `feature = "async"`.
//!
//! # `Send` requirement
//! By default `mlua` is `!Send`. This can be changed by enabling `feature = "send"` that adds `Send` requirement
//! to [`Function`]s and [`UserData`].
//!
//! [Lua programming language]: https://www.lua.org/
//! [`Lua`]: crate::Lua
//! [executing]: crate::Chunk::exec
//! [evaluating]: crate::Chunk::eval
//! [globals]: crate::Lua::globals
//! [`ToLua`]: crate::ToLua
//! [`FromLua`]: crate::FromLua
//! [`ToLuaMulti`]: crate::ToLuaMulti
//! [`FromLuaMulti`]: crate::FromLuaMulti
//! [`Function`]: crate::Function
//! [`UserData`]: crate::UserData
//! [`UserDataFields`]: crate::UserDataFields
//! [`UserDataMethods`]: crate::UserDataMethods
//! [`LuaSerdeExt`]: crate::LuaSerdeExt
//! [`Value`]: crate::Value
//! [`create_async_function`]: crate::Lua::create_async_function
//! [`call_async`]: crate::Function::call_async
//! [`AsyncThread`]: crate::AsyncThread
//! [`Future`]: std::future::Future
//! [`serde::Serialize`]: https://docs.serde.rs/serde/ser/trait.Serialize.html
//! [`serde::Deserialize`]: https://docs.serde.rs/serde/de/trait.Deserialize.html
// mlua types in rustdoc of other crates get linked to here.
// Deny warnings inside doc tests / examples. When this isn't present, rustdoc doesn't show *any*
// warnings at all.
pub use crate::;
pub use crate;
pub use crate Function;
pub use crate;
pub use crate;
pub use crate Variadic;
pub use crate Scope;
pub use crate StdLib;
pub use crate String;
pub use crate;
pub use crate;
pub use crate;
pub use crate;
pub use crate;
pub use crate AsyncThread;
pub use crate;
extern crate mlua_derive;
/// Create a type that implements [`AsChunk`] and can capture Rust variables.
///
/// This macro allows to write Lua code directly in Rust code.
///
/// Rust variables can be referenced from Lua using `$` prefix, as shown in the example below.
/// User's Rust types needs to implement [`UserData`] or [`ToLua`] traits.
///
/// Captured variables are **moved** into the chunk.
///
/// ```
/// use mlua::{Lua, Result, chunk};
///
/// fn main() -> Result<()> {
/// let lua = Lua::new();
/// let name = "Rustacean";
/// lua.load(chunk! {
/// print("hello, " .. $name)
/// }).exec()
/// }
/// ```
///
/// ## Syntax issues
///
/// Since the Rust tokenizer will tokenize Lua code, this imposes some restrictions.
/// The main thing to remember is:
///
/// - Use double quoted strings (`""`) instead of single quoted strings (`''`).
///
/// (Single quoted strings only work if they contain a single character, since in Rust,
/// `'a'` is a character literal).
///
/// - Using Lua comments `--` is not desirable in **stable** Rust and can have bad side effects.
///
/// This is because procedural macros have Line/Column information available only in
/// **nightly** Rust. Instead, Lua chunks represented as a big single line of code in stable Rust.
///
/// As workaround, Rust comments `//` can be used.
///
/// Other minor limitations:
///
/// - Certain escape codes in string literals don't work.
/// (Specifically: `\a`, `\b`, `\f`, `\v`, `\123` (octal escape codes), `\u`, and `\U`).
///
/// These are accepted: : `\\`, `\n`, `\t`, `\r`, `\xAB` (hex escape codes), and `\0`.
///
/// - The `//` (floor division) operator is unusable, as its start a comment.
///
/// Everything else should work.
///
/// [`AsChunk`]: crate::AsChunk
/// [`UserData`]: crate::UserData
/// [`ToLua`]: crate::ToLua
pub use chunk;
/// Registers Lua module entrypoint.
///
/// You can register multiple entrypoints as required.
///
/// ```
/// use mlua::{Lua, Result, Table};
///
/// #[mlua::lua_module]
/// fn my_module(lua: &Lua) -> Result<Table> {
/// let exports = lua.create_table()?;
/// exports.set("hello", "world")?;
/// Ok(exports)
/// }
/// ```
///
/// Internally in the code above the compiler defines C function `luaopen_my_module`.
///
pub use lua_module;