Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_PARAMETER_DESC [−][src]
#[repr(C)]pub struct D3D11_PARAMETER_DESC {
pub Name: PSTR,
pub SemanticName: PSTR,
pub Type: D3D_SHADER_VARIABLE_TYPE,
pub Class: D3D_SHADER_VARIABLE_CLASS,
pub Rows: u32,
pub Columns: u32,
pub InterpolationMode: D3D_INTERPOLATION_MODE,
pub Flags: D3D_PARAMETER_FLAGS,
pub FirstInRegister: u32,
pub FirstInComponent: u32,
pub FirstOutRegister: u32,
pub FirstOutComponent: u32,
}
Fields
Name: PSTR
SemanticName: PSTR
Type: D3D_SHADER_VARIABLE_TYPE
Class: D3D_SHADER_VARIABLE_CLASS
Rows: u32
Columns: u32
InterpolationMode: D3D_INTERPOLATION_MODE
Flags: D3D_PARAMETER_FLAGS
FirstInRegister: u32
FirstInComponent: u32
FirstOutRegister: u32
FirstOutComponent: u32
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for D3D11_PARAMETER_DESC
impl !Send for D3D11_PARAMETER_DESC
impl !Sync for D3D11_PARAMETER_DESC
impl Unpin for D3D11_PARAMETER_DESC
impl UnwindSafe for D3D11_PARAMETER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more