Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::ID2D1Ink [−][src]
#[repr(transparent)]pub struct ID2D1Ink(_);
Implementations
pub unsafe fn AddSegments(
&self,
segments: *const D2D1_INK_BEZIER_SEGMENT,
segmentscount: u32
) -> Result<()>
pub unsafe fn SetSegments(
&self,
startsegment: u32,
segments: *const D2D1_INK_BEZIER_SEGMENT,
segmentscount: u32
) -> Result<()>
pub unsafe fn GetSegments(
&self,
startsegment: u32,
segments: *mut D2D1_INK_BEZIER_SEGMENT,
segmentscount: u32
) -> Result<()>
pub unsafe fn StreamAsGeometry<'a, Param0: IntoParam<'a, ID2D1InkStyle>, Param3: IntoParam<'a, ID2D1SimplifiedGeometrySink>>(
&self,
inkstyle: Param0,
worldtransform: *const Matrix3x2,
flatteningtolerance: f32,
geometrysink: Param3
) -> Result<()>
pub unsafe fn GetBounds<'a, Param0: IntoParam<'a, ID2D1InkStyle>>(
&self,
inkstyle: Param0,
worldtransform: *const Matrix3x2
) -> Result<D2D_RECT_F>
Trait Implementations
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
Auto Trait Implementations
impl RefUnwindSafe for ID2D1Ink
impl UnwindSafe for ID2D1Ink
Blanket Implementations
Mutably borrows from an owned value. Read more