Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC [−][src]
#[repr(C)]pub struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC {
pub Transform3x4: u64,
pub IndexFormat: DXGI_FORMAT,
pub VertexFormat: DXGI_FORMAT,
pub IndexCount: u32,
pub VertexCount: u32,
pub IndexBuffer: u64,
pub VertexBuffer: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE,
}
Fields
Transform3x4: u64
IndexFormat: DXGI_FORMAT
VertexFormat: DXGI_FORMAT
IndexCount: u32
VertexCount: u32
IndexBuffer: u64
VertexBuffer: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
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