Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_ROOT_CONSTANTS [−][src]
#[repr(C)]pub struct D3D12_ROOT_CONSTANTS {
pub ShaderRegister: u32,
pub RegisterSpace: u32,
pub Num32BitValues: u32,
}
Fields
ShaderRegister: u32
RegisterSpace: u32
Num32BitValues: u32
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for D3D12_ROOT_CONSTANTS
impl Send for D3D12_ROOT_CONSTANTS
impl Sync for D3D12_ROOT_CONSTANTS
impl Unpin for D3D12_ROOT_CONSTANTS
impl UnwindSafe for D3D12_ROOT_CONSTANTS
Blanket Implementations
Mutably borrows from an owned value. Read more