Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_PASS_BEGINNING_ACCESS [−][src]
#[repr(C)]pub struct D3D12_RENDER_PASS_BEGINNING_ACCESS {
pub Type: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE,
pub Anonymous: D3D12_RENDER_PASS_BEGINNING_ACCESS_0,
}
Fields
Type: D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE
Anonymous: D3D12_RENDER_PASS_BEGINNING_ACCESS_0
Trait Implementations
Auto Trait Implementations
impl Send for D3D12_RENDER_PASS_BEGINNING_ACCESS
impl Sync for D3D12_RENDER_PASS_BEGINNING_ACCESS
impl Unpin for D3D12_RENDER_PASS_BEGINNING_ACCESS
Blanket Implementations
Mutably borrows from an owned value. Read more