Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC [−][src]
#[repr(C)]pub struct D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC {
pub DestAccelerationStructureData: u64,
pub Inputs: D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS,
pub SourceAccelerationStructureData: u64,
pub ScratchAccelerationStructureData: u64,
}
Fields
DestAccelerationStructureData: u64
Inputs: D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS
SourceAccelerationStructureData: u64
ScratchAccelerationStructureData: u64
Trait Implementations
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