Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT {
pub NodeIndex: u32,
pub Count: u32,
}
Fields
NodeIndex: u32
Count: u32
Trait Implementations
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