Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11ShaderTrace [−][src]
#[repr(transparent)]pub struct ID3D11ShaderTrace(_);
Implementations
pub unsafe fn GetInitialRegisterContents(
&self,
pregister: *const D3D11_TRACE_REGISTER
) -> Result<D3D11_TRACE_VALUE>
pub unsafe fn GetWrittenRegister(
&self,
stepindex: u32,
writtenregisterindex: u32,
pregister: *mut D3D11_TRACE_REGISTER,
pvalue: *mut D3D11_TRACE_VALUE
) -> Result<()>
pub unsafe fn GetReadRegister(
&self,
stepindex: u32,
readregisterindex: u32,
pregister: *mut D3D11_TRACE_REGISTER,
pvalue: *mut D3D11_TRACE_VALUE
) -> Result<()>
Trait Implementations
Performs the conversion.
Performs the conversion.
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11ShaderTrace
impl !Send for ID3D11ShaderTrace
impl !Sync for ID3D11ShaderTrace
impl Unpin for ID3D11ShaderTrace
impl UnwindSafe for ID3D11ShaderTrace
Blanket Implementations
Mutably borrows from an owned value. Read more