Union mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0 [−][src]
#[repr(C)]
pub union D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_INPUTS_0 {
pub InstanceDescs: u64,
pub pGeometryDescs: *mut D3D12_RAYTRACING_GEOMETRY_DESC,
pub ppGeometryDescs: *mut *mut D3D12_RAYTRACING_GEOMETRY_DESC,
}
Fields
InstanceDescs: u64
pGeometryDescs: *mut D3D12_RAYTRACING_GEOMETRY_DESC
ppGeometryDescs: *mut *mut D3D12_RAYTRACING_GEOMETRY_DESC
Trait Implementations
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