Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_SHADER_RESOURCE_VIEW_DESC [−][src]
#[repr(C)]pub struct D3D12_SHADER_RESOURCE_VIEW_DESC {
pub Format: DXGI_FORMAT,
pub ViewDimension: D3D12_SRV_DIMENSION,
pub Shader4ComponentMapping: u32,
pub Anonymous: D3D12_SHADER_RESOURCE_VIEW_DESC_0,
}
Fields
Format: DXGI_FORMAT
ViewDimension: D3D12_SRV_DIMENSION
Shader4ComponentMapping: u32
Anonymous: D3D12_SHADER_RESOURCE_VIEW_DESC_0
Trait Implementations
Auto Trait Implementations
impl Send for D3D12_SHADER_RESOURCE_VIEW_DESC
impl Sync for D3D12_SHADER_RESOURCE_VIEW_DESC
impl Unpin for D3D12_SHADER_RESOURCE_VIEW_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more