Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS [−][src]
#[repr(C)]pub struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS {
pub pSrcResource: Option<ID3D12Resource>,
pub pDstResource: Option<ID3D12Resource>,
pub SubresourceCount: u32,
pub pSubresourceParameters: *mut D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS,
pub Format: DXGI_FORMAT,
pub ResolveMode: D3D12_RESOLVE_MODE,
pub PreserveResolveSource: BOOL,
}
Fields
pSrcResource: Option<ID3D12Resource>
pDstResource: Option<ID3D12Resource>
SubresourceCount: u32
pSubresourceParameters: *mut D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
Format: DXGI_FORMAT
ResolveMode: D3D12_RESOLVE_MODE
PreserveResolveSource: BOOL
Trait Implementations
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