Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_PASS_DEPTH_STENCIL_DESC [−][src]
#[repr(C)]pub struct D3D12_RENDER_PASS_DEPTH_STENCIL_DESC {
pub cpuDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE,
pub DepthBeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS,
pub StencilBeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS,
pub DepthEndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS,
pub StencilEndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS,
}
Fields
cpuDescriptor: D3D12_CPU_DESCRIPTOR_HANDLE
DepthBeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS
StencilBeginningAccess: D3D12_RENDER_PASS_BEGINNING_ACCESS
DepthEndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS
StencilEndingAccess: D3D12_RENDER_PASS_ENDING_ACCESS
Trait Implementations
Auto Trait Implementations
impl !Send for D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
impl !Sync for D3D12_RENDER_PASS_DEPTH_STENCIL_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more