Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_ARCHITECTURE1 [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_ARCHITECTURE1 {
pub NodeIndex: u32,
pub TileBasedRenderer: BOOL,
pub UMA: BOOL,
pub CacheCoherentUMA: BOOL,
pub IsolatedMMU: BOOL,
}
Fields
NodeIndex: u32
TileBasedRenderer: BOOL
UMA: BOOL
CacheCoherentUMA: BOOL
IsolatedMMU: BOOL
Trait Implementations
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_ARCHITECTURE1
impl Sync for D3D12_FEATURE_DATA_ARCHITECTURE1
impl Unpin for D3D12_FEATURE_DATA_ARCHITECTURE1
Blanket Implementations
Mutably borrows from an owned value. Read more