Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_ARCHITECTURE [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_ARCHITECTURE {
pub NodeIndex: u32,
pub TileBasedRenderer: BOOL,
pub UMA: BOOL,
pub CacheCoherentUMA: BOOL,
}
Fields
NodeIndex: u32
TileBasedRenderer: BOOL
UMA: BOOL
CacheCoherentUMA: BOOL
Trait Implementations
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_ARCHITECTURE
impl Sync for D3D12_FEATURE_DATA_ARCHITECTURE
impl Unpin for D3D12_FEATURE_DATA_ARCHITECTURE
Blanket Implementations
Mutably borrows from an owned value. Read more