Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D11_RESOURCE_FLAGS [−][src]
#[repr(C)]pub struct D3D11_RESOURCE_FLAGS {
pub BindFlags: u32,
pub MiscFlags: u32,
pub CPUAccessFlags: u32,
pub StructureByteStride: u32,
}
Fields
BindFlags: u32
MiscFlags: u32
CPUAccessFlags: u32
StructureByteStride: u32
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for D3D11_RESOURCE_FLAGS
impl Send for D3D11_RESOURCE_FLAGS
impl Sync for D3D11_RESOURCE_FLAGS
impl Unpin for D3D11_RESOURCE_FLAGS
impl UnwindSafe for D3D11_RESOURCE_FLAGS
Blanket Implementations
Mutably borrows from an owned value. Read more