Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11ShaderReflection [−][src]
#[repr(transparent)]pub struct ID3D11ShaderReflection(_);
Implementations
pub unsafe fn GetConstantBufferByIndex(
&self,
index: u32
) -> Option<ID3D11ShaderReflectionConstantBuffer>
pub unsafe fn GetConstantBufferByName<'a, Param0: IntoParam<'a, PSTR>>(
&self,
name: Param0
) -> Option<ID3D11ShaderReflectionConstantBuffer>
pub unsafe fn GetResourceBindingDesc(
&self,
resourceindex: u32
) -> Result<D3D11_SHADER_INPUT_BIND_DESC>
pub unsafe fn GetInputParameterDesc(
&self,
parameterindex: u32
) -> Result<D3D11_SIGNATURE_PARAMETER_DESC>
pub unsafe fn GetOutputParameterDesc(
&self,
parameterindex: u32
) -> Result<D3D11_SIGNATURE_PARAMETER_DESC>
pub unsafe fn GetPatchConstantParameterDesc(
&self,
parameterindex: u32
) -> Result<D3D11_SIGNATURE_PARAMETER_DESC>
pub unsafe fn GetVariableByName<'a, Param0: IntoParam<'a, PSTR>>(
&self,
name: Param0
) -> Option<ID3D11ShaderReflectionVariable>
pub unsafe fn GetResourceBindingDescByName<'a, Param0: IntoParam<'a, PSTR>>(
&self,
name: Param0
) -> Result<D3D11_SHADER_INPUT_BIND_DESC>
Trait Implementations
Performs the conversion.
Performs the conversion.
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11ShaderReflection
impl !Send for ID3D11ShaderReflection
impl !Sync for ID3D11ShaderReflection
impl Unpin for ID3D11ShaderReflection
impl UnwindSafe for ID3D11ShaderReflection
Blanket Implementations
Mutably borrows from an owned value. Read more