Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_STREAM [−][src]
#[repr(C)]pub struct D3D11_VIDEO_PROCESSOR_STREAM {
pub Enable: BOOL,
pub OutputIndex: u32,
pub InputFrameOrField: u32,
pub PastFrames: u32,
pub FutureFrames: u32,
pub ppPastSurfaces: *mut Option<ID3D11VideoProcessorInputView>,
pub pInputSurface: Option<ID3D11VideoProcessorInputView>,
pub ppFutureSurfaces: *mut Option<ID3D11VideoProcessorInputView>,
pub ppPastSurfacesRight: *mut Option<ID3D11VideoProcessorInputView>,
pub pInputSurfaceRight: Option<ID3D11VideoProcessorInputView>,
pub ppFutureSurfacesRight: *mut Option<ID3D11VideoProcessorInputView>,
}
Fields
Enable: BOOL
OutputIndex: u32
InputFrameOrField: u32
PastFrames: u32
FutureFrames: u32
ppPastSurfaces: *mut Option<ID3D11VideoProcessorInputView>
pInputSurface: Option<ID3D11VideoProcessorInputView>
ppFutureSurfaces: *mut Option<ID3D11VideoProcessorInputView>
ppPastSurfacesRight: *mut Option<ID3D11VideoProcessorInputView>
pInputSurfaceRight: Option<ID3D11VideoProcessorInputView>
ppFutureSurfacesRight: *mut Option<ID3D11VideoProcessorInputView>
Trait Implementations
Auto Trait Implementations
impl !Send for D3D11_VIDEO_PROCESSOR_STREAM
impl !Sync for D3D11_VIDEO_PROCESSOR_STREAM
impl Unpin for D3D11_VIDEO_PROCESSOR_STREAM
impl UnwindSafe for D3D11_VIDEO_PROCESSOR_STREAM
Blanket Implementations
Mutably borrows from an owned value. Read more