Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS [−][src]
#[repr(C)]pub struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS {
pub IndexCountPerInstance: u32,
pub InstanceCount: u32,
pub StartIndexLocation: u32,
pub BaseVertexLocation: i32,
pub StartInstanceLocation: u32,
}
Fields
IndexCountPerInstance: u32
InstanceCount: u32
StartIndexLocation: u32
BaseVertexLocation: i32
StartInstanceLocation: u32
Trait Implementations
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