Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11ShaderTraceFactory [−][src]
#[repr(transparent)]pub struct ID3D11ShaderTraceFactory(_);
Implementations
pub unsafe fn CreateShaderTrace<'a>(
&self,
pshader: impl IntoParam<'a, IUnknown>,
ptracedesc: *const D3D11_SHADER_TRACE_DESC
) -> Result<ID3D11ShaderTrace>
Trait Implementations
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11ShaderTraceFactory
impl !Send for ID3D11ShaderTraceFactory
impl !Sync for ID3D11ShaderTraceFactory
impl Unpin for ID3D11ShaderTraceFactory
impl UnwindSafe for ID3D11ShaderTraceFactory
Blanket Implementations
Mutably borrows from an owned value. Read more