Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES [−][src]
#[repr(C)]pub struct D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES {
pub shaderBufferWithInputSignature: *mut u8,
pub shaderBufferSize: u32,
pub inputElements: *mut D2D1_INPUT_ELEMENT_DESC,
pub elementCount: u32,
pub stride: u32,
}
Fields
shaderBufferWithInputSignature: *mut u8
shaderBufferSize: u32
inputElements: *mut D2D1_INPUT_ELEMENT_DESC
elementCount: u32
stride: u32
Trait Implementations
Auto Trait Implementations
impl !Send for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
impl !Sync for D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
Blanket Implementations
Mutably borrows from an owned value. Read more