Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::ID3D12StateObjectProperties [−][src]
#[repr(transparent)]pub struct ID3D12StateObjectProperties(_);
Implementations
pub unsafe fn GetShaderIdentifier<'a>(
&self,
pexportname: impl IntoParam<'a, PWSTR>
) -> *mut c_void
Trait Implementations
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D12StateObjectProperties
impl !Send for ID3D12StateObjectProperties
impl !Sync for ID3D12StateObjectProperties
impl Unpin for ID3D12StateObjectProperties
impl UnwindSafe for ID3D12StateObjectProperties
Blanket Implementations
Mutably borrows from an owned value. Read more