Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::ID3D12ShaderReflection [−][src]
#[repr(transparent)]pub struct ID3D12ShaderReflection(_);
Implementations
pub unsafe fn GetConstantBufferByIndex(
&self,
index: u32
) -> Option<ID3D12ShaderReflectionConstantBuffer>
pub unsafe fn GetConstantBufferByName<'a>(
&self,
name: impl IntoParam<'a, PSTR>
) -> Option<ID3D12ShaderReflectionConstantBuffer>
pub unsafe fn GetResourceBindingDesc(
&self,
resourceindex: u32
) -> Result<D3D12_SHADER_INPUT_BIND_DESC>
pub unsafe fn GetInputParameterDesc(
&self,
parameterindex: u32
) -> Result<D3D12_SIGNATURE_PARAMETER_DESC>
pub unsafe fn GetOutputParameterDesc(
&self,
parameterindex: u32
) -> Result<D3D12_SIGNATURE_PARAMETER_DESC>
pub unsafe fn GetPatchConstantParameterDesc(
&self,
parameterindex: u32
) -> Result<D3D12_SIGNATURE_PARAMETER_DESC>
pub unsafe fn GetVariableByName<'a>(
&self,
name: impl IntoParam<'a, PSTR>
) -> Option<ID3D12ShaderReflectionVariable>
pub unsafe fn GetResourceBindingDescByName<'a>(
&self,
name: impl IntoParam<'a, PSTR>
) -> Result<D3D12_SHADER_INPUT_BIND_DESC>
Trait Implementations
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D12ShaderReflection
impl !Send for ID3D12ShaderReflection
impl !Sync for ID3D12ShaderReflection
impl Unpin for ID3D12ShaderReflection
impl UnwindSafe for ID3D12ShaderReflection
Blanket Implementations
Mutably borrows from an owned value. Read more