Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS [−][src]
#[repr(C)]pub struct D3D12_DEBUG_DEVICE_GPU_BASED_VALIDATION_SETTINGS {
pub MaxMessagesPerCommandList: u32,
pub DefaultShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE,
pub PipelineStateCreateFlags: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS,
}
Fields
MaxMessagesPerCommandList: u32
DefaultShaderPatchMode: D3D12_GPU_BASED_VALIDATION_SHADER_PATCH_MODE
PipelineStateCreateFlags: D3D12_GPU_BASED_VALIDATION_PIPELINE_STATE_CREATE_FLAGS
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