Union mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_SHADER_TRACE_DESC_0 [−][src]
#[repr(C)]
pub union D3D11_SHADER_TRACE_DESC_0 {
pub VertexShaderTraceDesc: D3D11_VERTEX_SHADER_TRACE_DESC,
pub HullShaderTraceDesc: D3D11_HULL_SHADER_TRACE_DESC,
pub DomainShaderTraceDesc: D3D11_DOMAIN_SHADER_TRACE_DESC,
pub GeometryShaderTraceDesc: D3D11_GEOMETRY_SHADER_TRACE_DESC,
pub PixelShaderTraceDesc: D3D11_PIXEL_SHADER_TRACE_DESC,
pub ComputeShaderTraceDesc: D3D11_COMPUTE_SHADER_TRACE_DESC,
}
Fields
VertexShaderTraceDesc: D3D11_VERTEX_SHADER_TRACE_DESC
HullShaderTraceDesc: D3D11_HULL_SHADER_TRACE_DESC
DomainShaderTraceDesc: D3D11_DOMAIN_SHADER_TRACE_DESC
GeometryShaderTraceDesc: D3D11_GEOMETRY_SHADER_TRACE_DESC
PixelShaderTraceDesc: D3D11_PIXEL_SHADER_TRACE_DESC
ComputeShaderTraceDesc: D3D11_COMPUTE_SHADER_TRACE_DESC
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for D3D11_SHADER_TRACE_DESC_0
impl Send for D3D11_SHADER_TRACE_DESC_0
impl Sync for D3D11_SHADER_TRACE_DESC_0
impl Unpin for D3D11_SHADER_TRACE_DESC_0
impl UnwindSafe for D3D11_SHADER_TRACE_DESC_0
Blanket Implementations
Mutably borrows from an owned value. Read more