Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS {
pub Format: DXGI_FORMAT,
pub SampleCount: u32,
pub Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS,
pub NumQualityLevels: u32,
}
Fields
Format: DXGI_FORMAT
SampleCount: u32
Flags: D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
NumQualityLevels: u32
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more