Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_EXISTING_COLLECTION_DESC [−][src]
#[repr(C)]pub struct D3D12_EXISTING_COLLECTION_DESC {
pub pExistingCollection: Option<ID3D12StateObject>,
pub NumExports: u32,
pub pExports: *mut D3D12_EXPORT_DESC,
}
Fields
pExistingCollection: Option<ID3D12StateObject>
NumExports: u32
pExports: *mut D3D12_EXPORT_DESC
Trait Implementations
type Abi = D3D12_EXISTING_COLLECTION_DESC_abi
type Abi = D3D12_EXISTING_COLLECTION_DESC_abi
The abi representation of the implementing type. Read more
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl !Send for D3D12_EXISTING_COLLECTION_DESC
impl !Sync for D3D12_EXISTING_COLLECTION_DESC
impl Unpin for D3D12_EXISTING_COLLECTION_DESC
impl UnwindSafe for D3D12_EXISTING_COLLECTION_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more