Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_COMMAND_SIGNATURE_DESC [−][src]
#[repr(C)]pub struct D3D12_COMMAND_SIGNATURE_DESC {
pub ByteStride: u32,
pub NumArgumentDescs: u32,
pub pArgumentDescs: *mut D3D12_INDIRECT_ARGUMENT_DESC,
pub NodeMask: u32,
}
Fields
ByteStride: u32
NumArgumentDescs: u32
pArgumentDescs: *mut D3D12_INDIRECT_ARGUMENT_DESC
NodeMask: u32
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl !Send for D3D12_COMMAND_SIGNATURE_DESC
impl !Sync for D3D12_COMMAND_SIGNATURE_DESC
impl Unpin for D3D12_COMMAND_SIGNATURE_DESC
impl UnwindSafe for D3D12_COMMAND_SIGNATURE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more