Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_VERTEX_BUFFER_VIEW [−][src]
#[repr(C)]pub struct D3D12_VERTEX_BUFFER_VIEW { pub BufferLocation: u64, pub SizeInBytes: u32, pub StrideInBytes: u32, }
Fields
BufferLocation: u64
SizeInBytes: u32
StrideInBytes: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_VERTEX_BUFFER_VIEW
impl Send for D3D12_VERTEX_BUFFER_VIEW
impl Sync for D3D12_VERTEX_BUFFER_VIEW
impl Unpin for D3D12_VERTEX_BUFFER_VIEW
impl UnwindSafe for D3D12_VERTEX_BUFFER_VIEW
Blanket Implementations
Mutably borrows from an owned value. Read more