Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_SHADER_CACHE [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_SHADER_CACHE { pub SupportFlags: D3D12_SHADER_CACHE_SUPPORT_FLAGS, }
Fields
SupportFlags: D3D12_SHADER_CACHE_SUPPORT_FLAGS
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_SHADER_CACHE
impl Sync for D3D12_FEATURE_DATA_SHADER_CACHE
impl Unpin for D3D12_FEATURE_DATA_SHADER_CACHE
Blanket Implementations
Mutably borrows from an owned value. Read more