Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_CAPS [−][src]
#[repr(C)]pub struct D3D11_VIDEO_PROCESSOR_CAPS { pub DeviceCaps: u32, pub FeatureCaps: u32, pub FilterCaps: u32, pub InputFormatCaps: u32, pub AutoStreamCaps: u32, pub StereoCaps: u32, pub RateConversionCapsCount: u32, pub MaxInputStreams: u32, pub MaxStreamStates: u32, }
Fields
DeviceCaps: u32
FeatureCaps: u32
FilterCaps: u32
InputFormatCaps: u32
AutoStreamCaps: u32
StereoCaps: u32
RateConversionCapsCount: u32
MaxInputStreams: u32
MaxStreamStates: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_VIDEO_PROCESSOR_CAPS
impl Send for D3D11_VIDEO_PROCESSOR_CAPS
impl Sync for D3D11_VIDEO_PROCESSOR_CAPS
impl Unpin for D3D11_VIDEO_PROCESSOR_CAPS
impl UnwindSafe for D3D11_VIDEO_PROCESSOR_CAPS
Blanket Implementations
Mutably borrows from an owned value. Read more