Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA [−][src]
#[repr(C)]pub struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA { pub PrivateDataSize: u32, pub MaxHWProtectionDataSize: u32, pub HWProtectionDataSize: u32, pub TransportTime: u64, pub ExecutionTime: u64, pub pbOutput: [u8; 4], }
Fields
PrivateDataSize: u32
MaxHWProtectionDataSize: u32
HWProtectionDataSize: u32
TransportTime: u64
ExecutionTime: u64
pbOutput: [u8; 4]
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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