Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS [−][src]
#[repr(C)]pub struct D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS { pub pSrcResource: Option<ID3D12Resource>, pub pDstResource: Option<ID3D12Resource>, pub SubresourceCount: u32, pub pSubresourceParameters: *mut D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS, pub Format: DXGI_FORMAT, pub ResolveMode: D3D12_RESOLVE_MODE, pub PreserveResolveSource: BOOL, }
Fields
pSrcResource: Option<ID3D12Resource>
pDstResource: Option<ID3D12Resource>
SubresourceCount: u32
pSubresourceParameters: *mut D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS
Format: DXGI_FORMAT
ResolveMode: D3D12_RESOLVE_MODE
PreserveResolveSource: BOOL
Trait Implementations
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