Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT { pub NodeIndex: u32, pub Count: u32, }
Fields
NodeIndex: u32
Count: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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Blanket Implementations
Mutably borrows from an owned value. Read more